//===================================================================================
// Unreal Badlands - A Wild West Conversion for Unreal Tournament
// (c)2003, Eleven Assassins Productions
// www.unrealbadlands.com
//===================================================================================

Current Version - Unreal Badlands v1.2
Release Date - August 8th, 2003


Installation
----------------
* Umod Version - Extract and run the included .umod file.

* Zipped Version - If umods do not run correctly on your system, you'll need to download & run
the zipped version, and extract each file to the appropriate folder. In addition you'll need to
follow some additional steps to get Badlands working properly. First off all, before playing,
open the "Controls" menu. Then scroll down until you see the "Unreal Badlands" heading. Then
simply assign keys to the functions listed. In addition, if you wish to play online, you'll need
to open "UnrealTournament.ini" and add the following lines in the [Engine.GameEngine] section -

ServerPackages=Badlands
ServerPackages=TexxSkins
ServerPackages=WesternExtras


Running Badlands
-------------------------
1. Use the new Badlands shortcut to start Badlands.
2. When the intro map begins to play, pressing "Esc" at any time will bring up the standard menu bar.
3. From the "Game" menu, choose "Play Unreal Badlands".
4. Under "Gametype", choose "Badlands: Wanted, "Badlands: Shootout", or "Badlands: CTF".


Playing Badlands
------------------------
Be sure and check out the Official Unreal Badlands Player's Manual for a complete guide to playing Badlands


Reporting Bugs
----------------------
Please visit our Forums to report any bugs you might find.


Finding an Online Game
---------------------------------
After you've installed Badlands there will be three new ServerTabs in the "Find Online Games" menu,
one for each Badlands gametype. Simply select the game you wish to find. If there are no servers
available for that gametype, a message will be displayed letting you know this.


Running a Badlands Server
-------------------------------------
Setting up a Badlands server is no different from running a standard UT server. Simply follow the
normal procedures.


***Special Thanks***
-------------------------------
We want to offer special thanks to Norbert -Beppo- Bogenrieder, of Infiltration, for allowing us to
use his M2HB code for our turret weapons. All original code is credited to him.


***Known Issues with Turret Weapons***
-----------------------------------------------------------
As mentioned in the Infiltration documentation, there are a few known issues with the turret weapons.
They include:

1) Occasionally when walking away from the turret, your weapon disappears and you can't get them back.
The only way to fix this is to simply walk back to the gun, wait till it activates, then walk away again.
This GENERALLY fixes the problem.

2) The weapon info for the turret is NOT displayed on the HUD during network games.


-----------------------------
v1.2 Fixes & Changes
-----------------------------

* New BL Maps added (BL-Barranco, BL-DeadlyNight, BL-UltimoPaso, BL-Express, BL-Hotel,
BL-MesaVerde-Nightfall)
* New BLC Maps added (BLC-Grasslands, BLC-Sundown)
* Fixed numerous bugs & glitches in the existing maps
* New Primary Weapons added (Colt Lightning Rifle, Remington Ranger Carbine, Springfield Carbine,
Creedmore Rifle, Scattergun, Colt Tornado Shotgun)
* New Revolvers Added (Spiller & Burr Rebel, Rogers & Spencer .44 Army, '75 Remington, Remington Rider)
* New Special Weapons Added (Moonshine, Beartrap)
* New Turret-Mounted Weapons Added (Thanks Beppo) (Gatling Gun, Cannon)
* Remington Outlaw removed
* Player's may now purchase and use Double Revolvers
* Brand-new Sherrif & Marshall Badge pickups
* Smoke effects added to TNT
* Weapon display on HUD redesigned
* Loadout menu redesigned
* Loadout menu now supports mouse-over effects
* Extra bullet-hole in Sheriff Badge on HUD fixed
* New Texx faces added
* Players move at 80% speed while reloading
* Ace of Spades now gives one of three items (TNT, Moonshine, or Beartrap)


-----------------------------
v1.1 Fixes & Changes
-----------------------------

- Reload animation for Sharps rifle now plays online
- Weapons without scopes no longer able to zoom
- "Double reload sound" for Frontier & Peacemaker fixed
- Fixed InventoryGroup assignments for weapons. Which is used for selecting them with the Keyboard.
1 = Melee Weapon
2 = Revolver
3 = Primary Weapon
4 = Dynamite
- Fixed the bug where you couldn't select (when using the number keys) weapons that were loaded,
but didn't have any spare ammo
- When using the mouse wheel to switch weapons, you'll skip weapons that are empty and have no spare ammo
- Various weapon tweaks for increased balance (Accuracy, Damage, Rate-of-Fire, Cost, etc)
- Ace of Spades (+1 TNT when picked up) added to the playing card lineup
- Ace of Diamonds & Clubs now give correct ammo regardless of weapons in inventory
- Playing cards now rotate in multiplayer games
- Each Ace card now has a unique skin showing its suit
* Clubs = Primary (Rifle) Ammo
* Diamonds = Secondary (Revolver) Ammo
* Hearts = +20 Health
* Spades = +1 stick of Dynamite

- Explosion decal for Dynamite now shown in botmatch and on-line
- The thrown TNT now ONLY shows a flame when lit
- When Player is killed while holding lit TNT, the TNT is dropped
- Removed the weaponflash when throwing the dynamite
- Added new Team skins for CTF
- Fixed team names on CTF Scoreboard
- Added PreCacheReferences to the CTF gametype
- Reduced the "Flag Grabbed" sound to 1 play-thru
- Textures were mirrored on the badges. Fixed it (again??)
- Solved problem with HUGE amounts of Accessed Nones after changing the bot configuration.
- Fixed misc Accessed Nones
- WesternExtras.utx & WesternTerrain.utx updated with additional textures
- Fixed sign orientation in BLC-Pioneer
- Fixed BSP errors in BLC-CivilWar, BLC-SandStone, and BL-LostCanyon


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