PriestSaviour Readme

Level Information:

Title:

Priest Saviour

Version:

1.0

Released:

Sept 23, 1998

Filename:

PriestSaviour.zip

Author:

Condor

E-Mail:

Condor@earthlink.net

Additional Credits:

Unrealized and Ask The Expert, Epic Megagames, the various level tutorials out there, and, of course, Tim Sweeny for his brilliance!

Number of Players:

Single Player and Coop (4 max)

Description:

After completing the Ceremony, you are called before the council of priests as their new Messiah. They tell you of one of their head priests, a Na'Lih, who was captured by the Skaarj. They are using him to force the people to work for them in the mines. They fear the Na'Lih will be killed if he is not saved. They will teleport you to a little-used location just outside of the mines. There you should be able to work your way into the mines, find the priest, and save him.


Play Information:

Game Type(s)

Single Player w/ difficulty levels

New Content:

None

Known Bugs:

None Known. Please E-mail me if you find any


Construction:

Base:

This is a combination of an idea I kicked around for the Quake II engine combined with another storyline for a level contest at Unrealized.

Editor:

UnrealEd Beta, LightWave, Rhino 3D

Time Spent:

Months. Most spent learning (and fighting with) the editor.

Rebuild Time:

~2 Minute


Authors Notes:

I worked very hard for visual impact as well as detail. I am still not pleased with the waterfall splash, and the first few rooms show they were my first few rooms, but that will have to wait for a rev. I also wanted this to be a mystery. Over time you find that you are saving yourself more than you are saving a priest. ;-) Most time spent was evolving the locations to have the look that they have. My favorite rooms are the hospital, executive room, and the monistary. The monistary, by the way, is based on a picture of an existing monestary I found a picture of out on the Internet.


Permissions:

Authors may NOT use this level as a base to build additional levels.
You are NOT allowed to commercially exploit this level for profit in any way,including but not limited to, putting it on a CD-ROM or any other medium that is sold in or out of retail channels, for any amount of money. You must obtain written permission from the author to exploit this level commercially.
You MAY distribute this level through any electronic network (Internet etc.), provided you include this file, leave the archive intact, and do not charge a fee for access to this file.


Copyright:

Unreal ©1998 Epic Megagames, Inc. All Rights Reserved.
Distributed by GT Software, Inc. under license.
Unreal and the Unreal logo are registered trademarks of Epic Megagames, Inc.
All other trademarks and trade names are properties of their respective owners.