Team BotSkill |
v1.00 by Patrick Freeman - a.k.a. "Mental" |
This mutator is for adjusting the skill of the
bots for each team in all team type games (DUH!).
It is especially usefull for playing in situations where the
human players on a certain team are much better than the ones on
the other teams.
My "TeamSize" mutator lets you specify different numbers of bots for each team, but in some situations it makes too much of a difference to even have 1 fewer bot on a team, or perhaps the difference in skills of the players is so great that even though you have stacked the number of bots heavily on thier side, they still need the skill of your bots to be low to not get killed all the time. But then with all the bot skills low, you don't have a challenge. This mutator solves this problem by letting you configure the bot skill for each team!
Setting bot skills couldn't be easier. Just click
on the "mod" menu and select "Team BotSkill".
That will bring up a window where you can set the desired
botskill of each team. ScreenShot
Click the 'save' button to store the changes in the
"mentals_mutators.ini" file in your UT
"System" folder. That file is used for all my mutators,
with each mutator's settings in their own section.
The sliders have 7 positions: 0 (on left) to 6 (on right). 0 is
lowest skill, 6 is highest. These equate to actual skill settings
of 0, .5, 1, 1.5, 2, 2.5, & 3.
In addition to changing the skill of each bot, this also sets the
Accuracy, Alertness, StrafingAbility, Aggressiveness,
CombatStyle, & Jumpiness of the bots, in porportion to the
skill level.
This does not affect your settings in you 'user.ini' file, it
just affects them for the current game.
Now start your game up, either a practice session or a network game, and add this mutator. For Team BotSkill to work properly you must uncheck "Auto Adjust Skill" on the "Bots" tab.
Any comments, bug reports, etc.
email me at - patrickf@oz.net
Credits/Thanks:
===============
Tim Sweeny's tutorial docs.
Disclaimer/Legal stuff:
=======================
I've tested it but use it at your own risk (although I
don't know of any risks).
This Mutator is Copyright 2000 by Patrick Freeman
Please do not try to make money with this, or distribute it under
a different name, etc.
If you do use my code in someway I would be grateful of some kind
of acknowledgement.
Version History:
================
v100 - Initial Release
Improvements planned:
==========================
got any other ideas?