Control the damage (in general) dealt by each weapon. You can also control the damage done by yourself indipendantly. For the latest version, I've also added a slider control for damage momentum. Want to rocket jump ALL OVER? Just set self inflicted damage very low or to zero, and kick up momentum to 4x, ZING! Or, set damage to 0 and play on the Castle map trying to knock each other off for the kills.
All you have to do is pick "mutators" from the Start Practice Match menu, and double click or drag the "Damage" mutator over to the right screen. A new menu should also appear on your Unreal Tournament main menu bar, called "MODS". Under this, you can fully customize the Damage for damage scaling and self inflicted damage.
Many thanks to Tim Sweeny, Brandon Reinhart a.k.a. GreenMarine (brandon@epicgames.com), Jpb (jpb@planetunreal.com), Squidi (howard@mailer.fsu.edu), Bane (bane@unrealized.com) and planet Unreal (http://www.planetunreal.com) for all of the community development support. This is my first mutator, and it was a bit confusing, simply due to the lack of any real compiled source with good documentation. I also spent god knows how much time trying to learn how to use ucc and fix some STUPID warnings in a default properties area simply because UCC didn't like SPACES or TABS between the variable and the equal signs, as well as it didn't like SEMICOLONS in the default prop area...stupid...
Copyrite Jeff McClain, 2000. Don't use this for commercial/profit purposes without the author's express written consent. You are free to look at the code and use for learning purposes.
Send all comments, questions, etc. to jmcclain@micron.net
v1.00 - Just coded it up in a day and released it. Feb 13, 2000
v1.10 - Added control for weapon damage momentum scaling. Feb 14, 2000
v1.20 - Config settings will be saved to .ini file. Feb 17, 2000
Fix bugs if anyone reports them to jmcclain@micron.net
(C) Jeff McClain 2000