Barfight Readme.txt
  • Title : Bar Fight
  • Version : Beta
  • Release Date : 27 September 2001
  • Filename : TO-Barfight_beta
  • Author : Drunken Canadian / Drunken.CDN-=e.dust=-
  • Email Address : drunken_canadian@beer.com
  • Web Page : http://drunkencdn.idlegames.net
  • Description : Adult Bar located under a Hotel
  • Beta Testers: [ aahz-=e.dust=-; Dr_BenD_over; Nelso-=dust=- ]
    Play Information
  • Game : Unreal Tournament/Tactical Ops 2.0
  • Level Name : Barfight
  • Single Player : Tactical Ops
  • Cooperative : Tactical Ops
  • Deathmatch : No
  • Dark Match : No
  • Difficulty Settings : No
  • New Sounds : No
  • New Graphics : Yes
  • NewUnrealScript : No
  • External DLLs : No
    Construction
  • Editor(s) used : UnrealED 2.0
  • Construction Time : Too Long
    Installation
  • Unzip the .unr file into your Unreal Tournament/TacticalOps/maps/ directory
  • Unzip the .utx file into your Unreal Tournament/TacticalOps/textures/ directory and start
    Author's Notes
  • Any comments to drunken_canadian@beer.com
  • This Version is only a BETA. Some bugs and game play issues may be found other than the ones listed. Final Version will be Optimized for game play.
    Scenario Background
  • The Terrorist have stolen the OICW and have hidden it somewhere in ther Head Quarters.
  • The SF's Job is to secure the building, rescue any hostages before the Terrorists Blow up the Bar and all evidence.
  • Terrorists will try to gain the fire power of the IOCW to Stop the SF from gaining any information located within the bar. if not the prime objective it to Destroy any and all evidence by Blowing up the Bar it self.
    Known Bugs:


    History :

    V RC 1.40

  • Removed the second floor , removed special lighting, added walls to the bar in order to increase Frame Rate.
  • Fixed a Clippin Glitch in the Bar.
  • Fixed Breaking Glass in the DJ room.
  • adjusted the Vent system.
  • OICW is available to SF and Terr. (Gun is in the Basement, Switch is in the Security Office)

    V 1.30 beta

  • Trash Can in Kitchen area required a block player. players could hide in the Garbage Can.
  • Hall lighting increased.. stare ways now have lights.
  • Dubbles the Frame rate in the Bar area.. but it still sucks..
  • bots will travel the whole map, set the bomb and defus the bomb. makeing it hard to test the map [ I think Rick is using a bot ]
  • Remove some of the objectives. hostys and the C4 removed, and OICW will be available to both teams in 1.4 Beta.. you just gata figure out how to get it

    V 1.20 beta

  • Re-design of all exterior settings.
  • Add 3 video cams
  • add bot logic

    V 1.0 beta

  • Start main layout for bar. and Hotel interior
  • Build custom Tex Pack.