ReadMe for Templar for Unreal Tournament
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               Title: Templar
            Filename: MH-Templar
              Author: XYZ 8000 (a.k.a. XYZ)
       eMail Address: 
         Website URL: 
        Release Date: 23/09/2007
         Last Update: 23/09/2007
             Version: 1.00
			 
====================================================================================
Credits
-------

Thanks to the Excalibur Holland community, and especially to:
- Aalexanderrr, Cyberia-Mix, GenMoKai, Nr.2000, Ultimate Weasel for testing;
- El Chico Verde for the Test server.

Thanks to Gopher for the music gh-epic8

Thanks to Hourences for the HourIndusX texture pack.
Thanks to Legend for the Wheel Of Time game, where I took some textures.

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Other levels by author
----------------------

MH-Annihilation
CTFM-R!P
DOM-FoT-Xyphob
DM-LP-Terror
DM-LP-Kios
DM-300K-1on1-Aelon
DM-300K-Ehat
DM-300K-Fractional
CTF-300K-Descent
CTF-300K-Hobl
DM-LP-Aelon
DM-LP-Winged
DM-BCE_10100101
DM-BCE_NitroX
DM-FoT-Metallicide

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Play Information
----------------

                Game: Unreal Tournament
          Level Name: Templar
           Game Type: Monster Hunt
            Botmatch: Yes
       Single Player: No
            Teamplay: Yes
        New Textures: Yes
          New Sounds: No
           New Music: Yes
        New Mutators: No
                Mods: 

====================================================================================
Construction
------------

                Base: None
          Build Time: 2 days
   Ideal Playercount: 2 - 8
      Editor(s) Used: UnrealEd 2.0
          Known Bugs: None

====================================================================================
Stats
-----
		  
             Brushes: 483
               Zones: 20
               Polys: 2075
               Nodes: 3682
               Ratio: 1.77:1
          Max. Depth: 25
          Avg. Depth: 3
              Lights: 82
			  
====================================================================================
Installation
------------

Unzip MH-Templar.
Store the *.unr or *.ut2 file in your Maps\ directory along with the others 
(see guide below), then either doubleclick on it, or type open MH-Templar
in the console, or select the Map in a Botmatch or an Internet game.

Guide:
*.unr and *.ut2 files go in Maps\
*.utx files go in Textures\
*.umx and *.ogg files go in Music\
*.uax files go in Sounds\
*.u, *.int, and *.ini files go in System\
*.usx files go in staticmeshes\
*.ukx files go in animations\
*.ka  files go in karma\
*.upx files go in prefabs\

====================================================================================
Story
-----

This ancient temple hides is the home of a Titan, you must find and kill him
before using a portal to come back home.

====================================================================================
Author's Notes
--------------

This map is a pretty short Monster Hunt map which I built just for fun in a very
short time (only 2 days) to get the mapping flow going again.

You need the Monster Hunt mod to play this map.

I tried to create a frantic gameplay with few dead times, and I think that I
reached the objective. The gameplay has been balanced for the Excalibur
Holland server, although it's playable well also in classic Monster Hunt.

Bots can complete the map alone, but I recommend to order them to Cover you.

Enjoy

====================================================================================
Copyright / Permissions
-----------------------

This level is copyright 2007, by XYZ 8000.

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

If this level is going to be released in a pack, you are NOT allowed to distribute
this level before the public release of a Stand-Alone version.
You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

Unreal® Tournament (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by 
GT Interactive Software, Inc. under license. Unreal Tournament and the Unreal 
Tournament logo are registered trademarks of Epic Megagames, Inc. All other 
trademarks and trade names are properties of their respective owners.

====================================================================================
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ReadMe created by NC3's ReadMe Generator.
http://nalicity.beyondunreal.com/
Modified by XYZ 8000.