DM-Layers ReadMe for
Unreal Tournament

Release Date: Friday, September 28, 2001


Title: DM-Layers
Filename: dm-layers.zip
Version: 1.00
Last Update: Friday, September 27, 200
Author: Ben 'Telkoth' Hendel-Doying
eMail Address: telkoth@yahoo.com
Author's Homepage: Telkoth - Art!
Credits:
Other Levels By Author:


Play Information


Game: Unreal Tournament
Level Name: DM-Layers
Game Type: UTDeathMatch
Botmatch: Yes
Single Player: No
Teamplay: No
Difficulty Settings: Only For Bots
New Textures: No
New Sounds: No
New Music: No
Mods: No
Mutators: No


Construction


Base: Original Map
Build Time: a non-stop day of level editing
Recommended # of Players: 2-4
Editor(s) Used: UnrealEd 2.0
Known Bugs: I noticed on the lifter once that there was some funky graphical stuff going on if you looked down at it when standing on it - pretty minor.


Inventory


Weapons: Impact Hammer, Flak Cannon, Ripper, Enforcer, Pulse Blaster, GES Bio Rifle, Minigun, ASMD Shock Rifle, Rocket Launcher
Armor and PowerUps: Thigh Pads, Health Packs, Health Vials


Installation



Unzip the DM-Layers's *.unr file in your Unreal Tournament/Maps directory, then either doubleclick on it, or type 'open DM-Layers ' in the console or select the Map in a Botmatch or an Internet game.

*.unr files go in Maps/
*.utx files go in Textures/
*.umx files go in Music/
*.uax files go in Sounds/
*.u and *.int files go in System/



Author's Notes



My first publically released map, and my... fourth or fifth? map otherwise? It's also the smallest I've made. It plays up to four people decently, while one-on-one works well. Becaues it _is_ so small, I was able to take care of everything, make it all nice, test it out well, since there's not a whole lot to worry about on my part.

Hm... I've primarily used the Skaarj textures. This is also the first level I made that involved a mover (ooh, ahh :P). I might also note that there's only one path that allows you to get from one level to the next (there are three distinct floors). This gives anyone on the third floor a particular advantage on those on the first, since you know precisely where they'll be running to :) I've also tried to include lots of holes in the walls to allow you to hit people who might not be paying close enough attention :)

This won't be my last map submitted to NaliCity, and I'm still reading through tutorials, so look out for future maps, hopefully of superior quality to this - Layers.


Copyright / Permissions



This level is copyright by Ben 'Telkoth' Hendel-Doying 2001.

Authors may NOT use this level as a base to build additional levels without explicit permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), FIDO, local BBS etc.), provided you include this file and leave the archive intact.




UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.



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