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Title                   : DM-HostileTakeover][
Date                    : Juli 2000
Filename                : DM-HostileTakeover][.zip

Author                  : Panja "De MAN" Shrimp
Email Address           : nheuseveldt@hotmail.com
Home Page		: None (yet)
Description             : An office building where you can frag anyone's brains out.
                          Just like the original design that started with test-level
                          DM-HostileTakeover, this map is also very suited for the 
                          infiltration MOD.
Credits to              : The Pope, he really manages to make the world a fucked up place
                          without actually doing anything.
                         
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* Play Information *

Single Player           : I'm not answering this.
Deathmatch              : Yes (2-8 players).
Difficulty Settings     : Depends how good the other guys/bots are.

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Changes since DM-HostileTakeover

1) Added a more complex airduct system, as well as a small exit to a sewer.
2) Added an entry level, where i've tried to make the floor look like broken (bombings). 
3) Added some tapestry to the floors on mid- and toplevel. 
4) Bots now understand the entire level.
5) Changed (added) some details on some spots.
6) Deleted the two elevaters, bots didn't use it 100%, so i've replaced them with stairs.
7) The garagedoor to the large basement is now open. 

Know bugs - None that I know of (what do you expect with geometry THIS simple). If you find
one major bug, email me. On the level where the floor is bombed the game may go a bit slow,
i've already deleted some details here, and I don't want to delete any more. Go with it. 



