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Orbital: League Edition
Public Release #1 · April 04, 2001

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Title:

Oribital Station 12 -- League Edition v1.00

 
 

Filenames:

CTF-Orbital-LE100.unr (.uz)

 
 

Version:

1.00

 
 

Original Author:

Dave Ewing

 
 

LE Author:

Michael "Larathiel" Darnell

 
 

E-Mail:

Larathiel@ogl.org

 
 

Website:

Avalon: Isle of the Unreal

 
 

Download:

Nali City

 
 

Build Time:

1 Day

 
 

Other Work:

Elven Princess FCommando skin
Facing Worlds League Edition
Maelstrom League Edition
November Clan Edition v1.05
Terra League Edition
Last Command League Edition
DM-MoonGoddess
CTF-Rime-Isle (in progress)

 
 
 
     
 

Installation:

 
 

Everyone

Copy CTF-Orbital-LE100.unr to your UnrealTournament\Maps directory.
Unless you are a server admin you will not need the *.UZ file (see following comment).

Server Admins

If you run your own UZ http redirects, copy CTF-Orbital-LE100.unr.uz to your UZ download directory. Regular players will not need this file and can discard it.

 
     
 

Concept:

 
 

Map bugs just plain bother me -- especially ones that allow people to break an otherwise great level. Since I know how to fix a great many map errors I try to help where I can. Since I am also a big advocate of promoting better teamwork, I also improved the location strings through out the map. Dave Ewing and I saw eye to eye on these points, hence Orbital-LE. :-)

Thanks Dave,

--

Larathiel the Death Elf
UT Deathmatch 1v1 Admin &
UT Map Consultant, OGL
ProUnreal.com Map Consultant
Avalon: Isle of the Unreal

 
     
 

Version History:

 
 

Below are the changes that differentiate Orbital League Edition from the original:

1.00

  • Increased the collision radius to pickup the jumpboots so that Corren can run flush along the wall and not miss them.

  • Thickened the windows behind the flag, by the pulse gun and by the flak lift to prevent flags from being dropped into space.

  • Added glass ceiling below the skybox above each base's rocket launcher and above the redeemer. No more hiding in the skybox.

  • Changed the solidity of the pillars along the 4 curved hallways from Semisolid to Solid. Dave says this should prevent anyone from cratering there anymore.

  • Tweaked the zone portals throughout the map so that the location strings are more precise.

  • Additional Location Strings: Red/Blue Main Base, R/B Lower Entrance: Amp, R/B Upper Hall, R/B Upper Hall: Sniper, R/B Upper Entrance: Goo, R/B Flakcannon Room, R/B Flak Entrance: Mini, R/B Lower Entrance: Amp, Central Room: Floor, Central Room: Ramps, Central Room: Shield Belt, Central Room: Redeemer

  • Custom Server Browser Screenshot

 
     
 

Acknowledgements:

 
 

I would like to thank:

  • Dave Ewing from Digital Extremes for authorizing Orbital-LE and giving me a few pointers to boot.

  • The guys at ProUnreal.com who helped out with beta-testing & location string suggestions including: Soul-Crusher, Corren & Nuk.

 
     
 

Copyright / Permission:

 
 

Orbital is copyrighted to Dave Ewing (Digital Extremes) and was modified under permission from him. Authors may not NOT use this level as a base to build additional levels.

You are not allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without explicit permission from the original author! This includes putting it on ftp.cdrom.com which have a tendency to do just as such or any other major ftp that bundles cd-roms out of what they carry.

You may distribute this level through any electronic network (Internet, local BBS etc.), provided you include this file with the archive.


Unreal Tournament (c) 1999 and UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.

 
     
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