CTF-Face2000
Author: Chris A Weidert
Dedicated to my little bro
File Name: | CTF-Face2000 |
Version: | v104 |
Author's Webpage: | www.geocities.com/ares99us |
Author's email: | cawoo7@aol.com |
Map URL: | www.geocities.com/ares99us/AresUTGod |
GAMEPLAY |
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Game: | Unreal Tournament |
Level Name: | CTF-Face2000 |
Level Type: | Capture the Flag |
Recommended Player Count: | 8 - 12 Players |
New Sound FX: | none |
New Music: | none |
New Textures: | none |
New Script: | none |
Known Bugs: | none |
CONSTRUCTION |
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Editor (programs) Used: | UnrealED 2.0 Photoshop6.0 |
Construction Time: | 4 weeks |
Base: | from scratch |
INSTALLATION | extract .unr file to ...UnrrealTournament/Maps directory. |
DESCRIPTION | CTF-Face2000 is, well, a Face level. You know the kind. This level has Mars in the background, and Earth in the far, far background. And yes, the background spins. |
AUTHOR'S NOTES | CTF-Face2000 is a level I decided to build because my brother always played CTF-Face and loves it, though he wanted more levels like it. And yes, if you must know, the idea obviouly came from that level. If you have a suggestion on how to make this level even better, or to report a bug please email me. Please check my website for furthur updates before other websites, as they get posted there much quicker. |
OTHER MAPS BY AUTHOR | test maps: DM-MiniArena and CTF-Swamp full maps: CTF-SpiritualWorlds |
ADDITIONAL CREDITS | www.planetunreal.com/inoxx |
version updates | |
version 104 | furthur improved bots: |
bots no longer jump from very top middle tower to ground and die | |
added defense spot in flag room | |
version 103 | furthur improved bots: |
bots can now translocate up to platform above flag to get shield belt | |
bots can now retrieve goodies atop all towers | |
no respawning facing walls anymore (my bad) | |
version 102 | reconstructed interior of middle tower to make side routes to flag more worth while by |
dropping flag to lower level and raising shield belt to upper platform | |
now easier for bots to capture flag using side routes | |
shield belt in flag room is less likely to be taken by enemy | |
furthur improved bots: | |
bots now can translocate up to middle ground platform from lower side ground areas | |
version 101 | improved framerates in main rooms for each tower. (by significantly reducing node count) |
HOM effects when looking out of bases to the background are now eliminated | |
fixed texture issues (should've spent more time on them anyways) | |
greatly improved bots: | |
added defensive point above base entrance | |
moved two playerstarts per side (bots now get armor when starting at side bases) | |
fixed upper defensive sniper points (bots no longer face sideways, sorry 'bout that one) | |
bots now use middle route to flag slightly more since it is easier to get flag that way) | |
bots now waste less time when returning flag by way of side routes | |
added enhanced shock rifle in each base. (two important players no longer start near no weapons) | |
slime pits at bottom of side towers now give less time to translocate out of | |
version 100 | first release |
You may distribute this zip file as long it hasn't been tampered with, ie: all files that lurk within are the same unedited files originally included.