CTF-Face2000

 

Author: Chris A Weidert

Dedicated to my little bro


File Name: CTF-Face2000
Version: v104
Author's Webpage: www.geocities.com/ares99us
Author's email: cawoo7@aol.com
Map URL: www.geocities.com/ares99us/AresUTGod
   

GAMEPLAY

 
Game: Unreal Tournament
Level Name: CTF-Face2000
Level Type: Capture the Flag
Recommended Player Count: 8 - 12 Players
New Sound FX: none
New Music: none
New Textures: none
New Script: none
Known Bugs: none
   

CONSTRUCTION

 
Editor (programs) Used: UnrealED 2.0  Photoshop6.0
Construction Time: 4 weeks
Base: from scratch
   
INSTALLATION extract .unr file to ...UnrrealTournament/Maps directory.
DESCRIPTION CTF-Face2000 is, well, a Face level.  You know the kind.  This level has Mars in the background, and Earth in the far, far background.  And yes, the background spins.
AUTHOR'S NOTES CTF-Face2000 is a level I decided to build because my brother always played CTF-Face and loves it, though he wanted more levels like it.  And yes, if you must know, the idea obviouly came from that level.  If you have a suggestion on how to make this level even better, or to report a bug please email me.  Please check my website for furthur updates before other websites, as they get posted there much quicker.
OTHER MAPS BY AUTHOR test maps:  DM-MiniArena and CTF-Swamp

full maps:  CTF-SpiritualWorlds

ADDITIONAL CREDITS www.planetunreal.com/inoxx

 

version updates  
version 104 furthur improved bots:
  bots no longer jump from very top middle tower to ground and die
  added defense spot in flag room
   
version 103 furthur improved bots:
  bots can now translocate up to platform above flag to get shield belt
  bots can now retrieve goodies atop all towers
  no respawning facing walls anymore (my bad)
   
version 102 reconstructed interior of middle tower to make side routes to flag more worth while by
  dropping flag to lower level and raising shield belt to upper platform
  now easier for bots to capture flag using side routes
  shield belt in flag room is less likely to be taken by enemy
  furthur improved bots:
  bots now can translocate up to middle ground platform from lower side ground areas
   
version 101 improved framerates in main rooms for each tower. (by significantly reducing node count)
  HOM effects when looking out of bases to the background are now eliminated
  fixed texture issues (should've spent more time on them anyways)
  greatly improved bots:
  added defensive point above base entrance
  moved two playerstarts per side (bots now get armor when starting at side bases)
  fixed upper defensive sniper points (bots no longer face sideways, sorry 'bout that one)
  bots now use middle route to flag slightly more since it is easier to get flag that way)
  bots now waste less time when returning flag by way of side routes
  added enhanced shock rifle in each base.  (two important players no longer start near no weapons)
  slime pits at bottom of side towers now give less time to translocate out of
   
version 100 first release

You may distribute this zip file as long it hasn't been tampered with, ie: all  files that lurk within are the same unedited files originally included.