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CTF-12h_LostDock ReadMe for
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Title: | CTF-12h_LostDock |
Filename: | ctf-12h_lostdock.zip |
Version: | 2.00 |
Last Update: | Sunday, August 18, 2002 |
Author: | Michael 'GoldenMouse' Cordingley |
eMail Address: | goldenmouse@columbus.rr.com |
Author's Homepage: | |
Credits: | |
Other Levels By Author: | Several, go to http://www.unrealplayground.com/mapper.php?id=317 for the decent ones. Not on that list is DM-Scythan. |
Play Information |
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Game: | Unreal Tournament |
Level Name: | CTF-12h_LostDock |
Game Type: | UTCTF |
Botmatch: | Yes |
Single Player: | No |
Teamplay: | Yes |
Difficulty Settings: | Only For Bots |
New Textures: | Yes |
New Sounds: | No |
New Music: | No |
Mods: | No |
Mutators: | No |
Construction |
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Base: | Original Map |
Build Time: | six hours for the original, a few hours touch-up |
Recommended # of Players: | 6-10 |
Editor(s) Used: | UnrealEd, |
Known Bugs: | None |
Inventory |
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Weapons: | Flak Cannon, Ripper, Sniper Rifle, Minigun, ASMD Shock Rifle, Rocket Launcher |
Armor and PowerUps: | Shield Belt, Armor |
Mods |
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Unzip the CTF-12h_LostDock's *.unr file in your Unreal Tournament/Maps directory, then either doubleclick on it, or type 'open CTF-12h_LostDock ' in the console or select the Map in a Botmatch or an Internet game.
*.unr files go in Maps/
*.utx files go in Textures/
*.umx files go in Music/
*.uax files go in Sounds/
*.u and *.int files go in System/
During the winter months, when the low temperatures prohibit working in safety, the Luxxcorp company leases it's off-shore dry-dock to Liandri Co. The frigid waters can cause a fatal case of hypothermia in a moment's notice.
This map was contructed for the Unreal Playground 12hour map contest. The rules stated that the theme must be that of a drydock and that the texture package included must be the predominant texture set. I began with absolutely no idea of what I wanted, and worked from there. As a result of both that and my relative unfamiliarity with the industrial style (I'm an ancient kind of guy)the quality is far below that of my usual stuff. It did provide a nice opportunity, though, to get away from nalicast, which I had been using just a bit too much.
This is a "fixed-up" version. After the contest ended, I went back in to further refine different parts of the map. I fixed the error in the original in which the water did not damage a player. This should help stream-line play. I added coronas to the colored lights, and reduced the size of the coronas atop the towers. I also constructed a new skybox to replace the rush job of the old one, which has been left intact, minus the skyzone actor. A short rail was introduced in the sniper nests to encourage bots to not jump off in the middle of sniping. Though that failed, I left it in for looks. I gave the map itself a new name, a real name.
This level is copyright by Michael 'GoldenMouse' Cordingley 2001.
Authors may NOT use this level as a base to build additional levels without explicit permission from the Original Author.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!
You MAY distribute this level through any electronic network (internet (web/ftp), FIDO, local BBS etc.), provided you include this file and leave the archive intact.
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
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