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Map
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Map name :		DM-Aly Night Edition FPS
Map file : 		DM-Aly-NE-FPS.rar
Map game type :		DM / TDM
Version :		1.0
Date :			18 / 03 / 10
Players :		2 - 6
Requirements :		UT3 + Patch 2.1 + Titan Pack

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Author
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Author name :		Steve Loiselle (Stevelois)
Country :		Canada
Lauguage :		French
Homepage:		http://stevelois.wordpress.com

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Story / Histoire
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Long ago, the inhabitants mysteriously disappeared ? The subsequent population reconstruct through the remaining architectures. However, this population also disappeared leaving no clue, no message, no trace ? Nobody has any answer, it suggests that all these people were kidnapped by a unknown higher power, Aliens perhaps ? Welcome to Aly ...

Il y a très longtemps, les habitants sont mystérieusement disparus ? La population subséquente a reconstruit au travers des architectures en place. Néanmoins, cette population à elle aussi disparue ne laissant aucun indice, aucun message, aucune trace ? Personne n'a de réponse, c'est à croire que toutes ces personnes ont été enlevées pas une force supérieure inconnue, par des Aliens peut-être ? Bienvenue à Aly...

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Installation
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Extract the archive into :

"My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps" directory. If this folder is not currently on your system, you can safely create it. The archive contains :

DM-Aly-NE-FPS.ini
DM-Aly-NE-FPS.txt
DM-Aly-NE-FPS.ut3
DM-Aly-NE-FPS_LOC_int.upk

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Author note
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The regular 'NE' is very hardware demanding mostly due to the huge amount of dynamic lighting. The goal of this FPS edition is to roughly obtain the same amount of FPS as the day edition & also use the night theme. The gameplay between all editions isn't the same because all pickups (weapons, ammo, medium health, vials & armors) as been switched all around. I didn't want to only just replace the dynamic lighting with static lighting & leave the map like that but rather make some drastic change to enjoy another gameplay :)

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Dev. section
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Final 1.0

. Remove all dynamic lights and replace them with static lights. Dynamic lights are responsable for the low FPS you may encounter in the regular 'NE'. I also enhance the lighting in general
. Remove some fire emitters
. Remove some fire sounds
. Remove all smoke emitters
. Remove all physicsvolume used to inflict damage associated to the removed fire emitters
. Replace the moon SM by a less complex SM & enhance the material
. Reduce sky material complexity
. Remove some plants
. Switch all pickups around except Bezerk to obtain a new gameplay
. Tweak postprocessing effects for outside the map to make it look more black & white instead of blueish
. Tweak the Bezerk water volume
. Redone preview screen

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Special thx, credits
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- All who as provide me great feedback, ideas, suggestions & support. Those dudes are Bl!tz~, Diesalot, Lord_PorkSword, Odedge, rathalos150 & Thrallala. Your the best feedback ever mates & this map wouldn't had been as good without you all ! :D
- Apophis3d for the wood material coming from his custom materials pack
- Sebastien Nova for the jumpad without sound
- ShadeMistress for her barrels coming from her tropical static mesh pack
- 3D Buzz, DGUnreal, Hourences, Passion3D, UDN, Waylon Brinck for sharing your knowledge
- Epic for the editor & assets

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My PC specs
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OCZ 600 Watt
Asus P5N-D (NF750i)
Intel Core 2 Duo E8400 (3.0 GHz/1333/6M)
4 GB OCZ Reaper (DDR2 800 Mhz CAS 3.4.4.15)
Saphire Radeon HD4870 1 GB with Catalyst 10.1
Segeate 500 GB 32 MB
WinXP SP3 with all latest updates

PS: I'm getting a average of 65 FPS playing against 3 bots with my rig in 1680x1050 everything set to max.

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Custom content
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Some materials.

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Final maps for UT3 (newer to older)
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DM-Aly Night Edition FPS
CTF-Nano (for Greed)
DM-Aly Second Edition
DM-Aly Night Edition
DM-Nano
DM-Station 12

More work in progress maps on my homepage.

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Legal stuff
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Unreal® Tournament 3 ©2007 Epic Games, Inc. Unreal is a registered trademark of Epic Games, Inc. ALL RIGHTS RESERVED. All other trademarks are the property of their respective owners.

I have spent a lot of time developing my map, so please ask me permission before doing anything with my map or using any of my custom brushes, music, scripts, sounds, staticmeshes, textures, or other custom objects such as emitter and particle settings from my map in your own works and WAIT for a yes/no. It is customary in the mapping community to give credit to the source of any custom resources that you use, so including me in the map's readme credits for any of my resources used is appreciated. My map is for personal use only, you may not sell, lease or rent my map.