[ExcessiveV301.Excessive] |
damageScale | The amount of player self damage |
AirControlSetting | The player air control |
GroundSpeedSetting | The player ground speed |
WaterSpeedSetting | The player water speed |
AirSpeedSetting | The player air speed |
JumpZSetting | The amount of Self Damage |
MultiJumpBoostSetting | The jump boost per multijump |
GravityZ | The gravity multiplier |
HealthSetting | The player max health setting |
ShieldSetting | The player max shield setting |
MaxFallSpeedPer | Player speed multiplier at which falling damage occurs |
MaxMultiJumpSetting | Set the number of max multijumps per player |
RegenShieldRate | The rate of shield regeneration |
bKeepAdrenalinePickups | Enable/Disable adrenaline and pickups |
bUseEOHealthSetting | Enable/Disable using Excessives Health setting |
bUseEOShieldSetting | Enable/Disable using Excessives Shield setting |
bKeepUdamagePack | Enable/Disable double damage pickups |
bKeepShieldPickup | Enable/Disable shield pickups |
bKeepTrans | Enable/Disable TransLauncher |
bkeepRedeemer | Enable/Disable redeemer pickups |
bkeepIonCannon | Enable/Disable Painter pickups |
bkeepONSBomber | Enable/Disable ONSPainter pickups |
bKeepSuperHealth | Enable/Disable superhealth pickups |
bUseWeaponDefault | Enable/Disable UT2004 Weapons loadout |
bDisableWeaponPowerup | Enable/Disable weapon upgrades |
bResetDefaults | Set true to reset to default vars |
bDoTransExplosion | Enable/Disable Translocate explosion |
bRegenShield | Enable/Disable regerating armor |
bAdvertiseExcessive | Disables ServerActor MasterServerUplinkEX |
bDisableEOPlayerController | Disables Excessive Playercontroller ( mutator compatability mode ) |
bECEPowerup | Optimizes server performance at a ECE bonus pack vehicle cost |
AllowPickupClass[0] | Allow up to 20 specific pickup classes |
ie: AllowPickupClass[0]=RocketLauncherPickup | More Examples |
| TournamentPickup |
| ShieldPickup |
|
bSpawnWith | Enables/Disables starting with this weapon
|
InstantRockets | Set to false to enable semi auto Rocket Launcher |
RocketMaxHoldTime | Set to 0 for infinite hold time on rocket multi fire |
RocketJumpMultiplier | Set to a value greater than 1 for a rocket jump boost |
bRealistic | Set to use realistic projectiles |
PowerLevel | Sets powerlevel of weapon ( bDisableWeaponPowerup must be set to false ) |
bAllowInAllGametypes | Set to true to allow this weapon in all gametypes |